﻿using SkiaSharp;

namespace MonoGame.Extended.Overlay {
    public enum FontWeight {

        Invisible = SKFontStyleWeight.Invisible,
        Thin = SKFontStyleWeight.Thin,
        ExtraLight = SKFontStyleWeight.ExtraLight,
        Light = SKFontStyleWeight.Light,
        Normal = SKFontStyleWeight.Normal,
        Medium = SKFontStyleWeight.Medium,
        SemiBold = SKFontStyleWeight.SemiBold,
        Bold = SKFontStyleWeight.Bold,
        ExtraBold = SKFontStyleWeight.ExtraBold,
        Black = SKFontStyleWeight.Black,
        ExtraBlack = SKFontStyleWeight.ExtraBlack

    }
}
